BFP 1.2 Changes

features:
* 6 new attacks, rebalance of all other attacks.
* 1 new map (datribecle), and new versions of two maps (dapalace, danorthern).
* ki trail now fades out instead of popping out of existence, makes players easier to track.
* added a cg_fixedThirdPerson setting to force the default vals for third person height and range.
- added a fixed third person toggle to the bfp options menu and made it default to on.
* made crosshair color selectable.
* expanded attack scripting:
- added multishot, bouncing missiles, missile gravity, missile duration, missile acceleration, homingAcceleration, and noZBounce.
* added support for a bfp_weapon2.cfg in order to increase the max number of attacks.
* added support for scripted map music in order to make a separate music pack.
* added a g_meleeOnly server setting to disallow ki attacks.
* added a g_noFlight server setting to disable flight on the server.
* added a votable g_allowSpectatorChat to let spectators talk to 1v1 players.
* added g_meleeDamage, g_meleeRange, and g_meleeDiveRange to the server scripting.
* added a g_chargeDelay var to control a delay before ki recharging takes effect.
* added g_blockDelay and g_blockLength server cvars.
* added g_maxSpawnPL which can be set to prevent people spawning at top tier.
* added g_plKillBonusPct to control how quickly players reach the top tier, and lowered the default val.
* added missileModelRotation to the model scripting to control the spin of non-sprite missiles.
* movement while jumping is now semi-controllable.
* added support for sprite explosions in the scripting.

bugs:
* fixed a bug that messed up the min and max charges of attacks, causing damage and charge time to be skewed.
* made the hud chargeup meter reflect the max charge of attacks.
* fixed a boot problem with non-bfp models connecting to a server.
* fixed a bug with ki use toggle that caused stun to stick around too long.
* made missile collisions a bit more frequent.  this means power struggles actually work once again.
* fixed a bug with the tornado blast crashing servers.
* fixed the tornado blast catching attacks, again.
* fixed the flakiness of the tornado blast scoring hits.
* cut down on the lag for the eyebeam.
* prevented teleport while in move_stun.
* fixed a second explosion caused by railtral.
* prevented the weapon change sound from playing for other players.
* added a 200ms delay between switching weapons to prevent flooding the server.
* fixed a bug that allowed firing twice as fast while in hit stun.
* removed the map restart at the end of countdowns in 1v1 mode.
* made death not cause a weapon change unless the weapon is no longer legal.
* fixed a bug that made servers disappear from the ui list.
* fixed a power struggle bug that made holding boost not always help.
* fixed a bug that made the aga aura appear too late.
* made cycling follow to the end of the line put the player into free spectator mode.
* fixed the dynamic missile light colors.
* fixed an animation problem with move stun.
* prevented the start fly sound from playing while in move stun.
* prevented beams from appearing for corpses.
* fixed the problem of maps not showing up in the ui.
* made sprite missiles not all rotate in synch with each other.
* fixed a lot of sprites showing up blurry at certain resolutions, including attack icons and crosshair.

balance:
* you can no longer cause hit-stun with melee within 2 seconds of being hit by any attack.
* reworked ki recharge: added a delay before it takes effect but made it recharge much faster.
* increased regular jump and boost jump height.
* made a 3 second period of invulnerability to hit-stun immediately after getting out of hit-stun.
* increased block cost: blocking an attack that does 100% damage will take 50% of max ki.
* increased the cost for blocking without getting hit by an attack.
* no blocking while in stun or movestun.
* no boosting while blocking, in stun, or in movestun.
* prevented teleport while charging or blocking.
* made the delay between finishing blocking and blocking again actually work and set it to two seconds.
* made pressing fire cancel blocking, but still cause the two second delay.
* made pressing charge cancel blocking, but still cause the two second delay.
* made teleport cancel blocking, but still cause the two second delay.
* allowed beam detonation during power struggles.

BFP 1.1 Changes

features:
* added a bfp_server.cfg file, which lets server ops control: 
- flight cost, boost cost, ki regen, and ki charge regen.
* aura color is now forced to red or blue in team games depending on team.
* new console.
* tweaked attack shaders for lighting values.
* new fingerblast look and sound.
* lighter versions of the maps gptourney1 and gpctf1.
* added cone of fire support to the attack scripting.

balance:
* lowered boost cost significantly
* upped ki regen rate so that flying at max pl costs nothing.
* fixed the extra knockback on attacks that use that feature.  tornado blast uses this.
* rebalance of most attacks.

bugs:
* fixed the 1v1 server crash.  1v1 servers should be as stable as the other game types now.
* fixed handling of plugin player models on clients that don't have the model.
* fixed a "weapon number out of range" message followed by a crash when playing with bots.
* fixed the appearance of explosion spawn attacks (homing special multi-beam bug).
* made suicide take away a kill.
* fixed losses being assigned to the wrong player in 1v1 games.
* ctf servers show up in 1.0 as lms servers.  fixed.
* survival servers show up in 1.0 as single player servers.  fixed.
* gametype in 1.0 gets cut off in the servers list.  fixed.
* fixed missing friend shader for team games.
* added dummy player sounds for tetsedah, ryuujin, and pyrate to get rid of some warning messages.
* fixed the small own aura setting.
* switched the missile dlights of the two razor disks.
* fixed tornado blast catching attacks that have higher priority.
* fixed ki use toggle.
* fixed position of sparks in power struggles.