ioq3+oa 1.36_SVN1910M win_mingw-x86 Dec 25 2011 ----- FS_Startup ----- Current search path: C:\Users\Administrator\AppData\Roaming\OpenArena/baseoa C:\xampp\htdocs\AGClientPatch\Quake\baseoa\RO-BfpDbz_pack1.pk3 (336 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-gpmaps2.pk3 (2 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-gpmaps1.pk3 (240 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-earth0.pk3 (25 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-dayh850.pk3 (28 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-datribecle0.pk3 (28 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-dapalace1.pk3 (133 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-dapalace0.pk3 (125 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-danorthern1.pk3 (69 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-danorthern0.pk3 (69 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-damystic0.pk3 (49 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-dacreek0.pk3 (43 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\map-dacity0.pk3 (119 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\bfp2.pk3 (56 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\bfp1.pk3 (74 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\bfp0.pk3 (517 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\2.pk3 (1753 files) C:\xampp\htdocs\AGClientPatch\Quake\baseoa\1.pk3 (1042 files) C:\xampp\htdocs\AGClientPatch\Quake/baseoa ---------------------- 4708 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL_Init( SDL_INIT_VIDEO ) FAILED (No available video device) SDL using driver "windib" Initializing OpenGL display Estimated display aspect: 1.778 ...setting mode -1: 1024 768 Using 8/8/8 Color bits, 24 depth, 8 stencil display. Available modes: '1920x1080' GL_RENDERER: GDI Generic Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_S3_s3tc not found ...GL_EXT_texture_env_add not found ...GL_ARB_multitexture not found ...GL_EXT_compiled_vertex_array not found ...GL_EXT_texture_filter_anisotropic not found ...GL_ARB_vertex_shader not found GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_TEXTURE_UNITS_ARB: 0 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: -1, 1024 x 768 windowed hz:N/A GAMMA: software w/ 0 overbright bits rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: disabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled glsl programs: disabled Initializing Shaders glGetError() = 0x500 ----- finished R_Init ----- ------ Initializing Sound ------ Loading "OpenAL32.dll"... Failed to load library: "OpenAL32.dll". SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_OpenAudio() failed: DirectSoundCreate: No audio device found Sound initialization failed. -------------------------------- Loading vm file vm/ui.qvm... File "vm/ui.qvm" found in "C:\xampp\htdocs\AGClientPatch\Quake\baseoa\bfp2.pk3" VM file ui compiled to 840933 bytes of code ui loaded in 2545216 bytes on the hunk 12 arenas parsed 12 bots parsed reading bfp_attacksets.cfg --- Common Initialization Complete --- Winsock Initialized Hostname: WIN-HJP127OB8M5 IP6: fe80::d85d:c3aa:d754:b824%14 IP6: fe80::240d:8f3:4a71:e7a4%12 IP6: fe80::582d:4111:ec34:3b8e%16 IP: 172.30.232.176 IP: 38.54.80.206 IP: 10.133.59.127 IP6: fd88:5033:8390:e4ce:799:9344:57e2:e106 IP6: fc18:b4fd:8444:57e2:e106::1 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 Resolving resolved to 172.30.232.176:27951 amanoma.ddns.net resolved to 38.54.80.206:27960 ----- Client Shutdown (Closed window) ----- RE_Shutdown( 1 ) -----------------------